Redesigning the Learning, Design and Technology (LDT) Studio
Together with my classmate, Christine Chow, I undertook a redesign of the LDT studio as part of EDUC 303X Designing Learning Environments.
Having toured a wide variety of learning spaces such as the Tech Museum in San Jose, Stanford's own d.school, and the Stanford School of Medicine's Li Ka Shing Center for Learning and Knowledge, the class was tasked with redesigning a real-world space in a way that would enhance learning.
Christine and I pitched two ideas for the redesign - a mid-budget proposal, and a "sky's-the-limit" proposal. Our final presentation is embedded below.
Our presentation resulted in the Stanford University School of Education providing significant funding for the Studio to be refurbished along the lines of our mid-range proposal.
Having toured a wide variety of learning spaces such as the Tech Museum in San Jose, Stanford's own d.school, and the Stanford School of Medicine's Li Ka Shing Center for Learning and Knowledge, the class was tasked with redesigning a real-world space in a way that would enhance learning.
Christine and I pitched two ideas for the redesign - a mid-budget proposal, and a "sky's-the-limit" proposal. Our final presentation is embedded below.
Our presentation resulted in the Stanford University School of Education providing significant funding for the Studio to be refurbished along the lines of our mid-range proposal.
Here are some animations that accompanied the presentation.
The first illustrates a blue-sky immersive work environment where the walls of the Studio are equipped with a interactive display such as micro-tiles. These transform the Studio walls into a versatile, touch-enabled workspace to support a variety of work requirements including video-conferencing and collaborative work. |
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The second animation illustrates the use of the space as an immersive environment. The wrap-around visuals, combined with true-to-life ambient sounds, would provide an excellent opportunity for designers to immerse themselves in environments that they otherwise would not have access to.
This functionality envisions that the floor would also function as part of the display to provide a completely immersive experience. |
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The final animation shows how the immersive environment might be used for relaxation. This addresses feedback that the Studio has no windows and can feel claustrophobic.
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